Curse Of The Vampire Image

Undead Nature. You count as an undead in addition to your other backgrounds, and gain resistance to necrotic damage.

Leeching Fangs. Your fangs are a natural weapon, which you can make unarmed strikes with. These deal 1d6 + your strength modifier in piercing damage. Once per short rest, you may deal an additional 1d8 necrotic damage with this attack and heal equal to the necrotic damage dealt. 

Blood Drinker. While you are not in direct sunlight, in running water, or pierced with a weapon to the heart, you may drink blood to heal yourself. If you have 8 ounces of fresh blood, or blood taken from a creature within the past 48 hours, you may heal 2d4+2 as an action up to 3 times per long rest. 

Bloodthirst. When a creature with blood is reduced to 0 hp within 30ft of you, make a DC 12 Wisdom save. On a fail, during your future turns you must either drink blood or move towards the nearest creature with blood and attack it if it is alive. This lasts until you drink blood, heal with leeching fangs, or succeed on a DC 12 Wis save at the end of your turn.

Curse Of The Vampire Image

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