Acutely aware of your mortality, you gain the ability to put your life on the line to mislead enemies and engage in more risky attacks. You can do this twice per long rest.
You may choose to voluntary fail one death saving throw for any of the following effects:
- Double Down - Gain a use of the fighter's "Action Surge" ability. If you already have one or more uses of this ability, gain an extra use.
- All in - Combine all your attacks this turn into one, adding the damage dice and modifiers for each. It is impossible to halve this damage due to resistance and a creature that is immune to this damage type instead takes half damage as if it were resistant to it.
- Cold Deck - Instead of going unconscious, when you are reduced to 0 hit points you may fail a death saving throw to instead remain standing with 1 hit point. When doing this, you also have the option to make an attack of opportunity against your surprised opponent.
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