You can use a meele attack with a flail to knock a weapon or another item from a target's grasp or trip them.
• When you take the attack action on your turn you may use a bonus action to either attempt to shove a creature within 5 feet of you into the prone position or make an attack roll to cause the opponent to drop his weapon or another item he is his holding. The attack roll is contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check using whichever is greater. If you win the contest the defender drops the item at its feet.
• You do not suffer disadvantage on the attack roll to disarm the opponent if the target is holding the item with two or more hands.
• Due to your extensive training you may use your reaction to gain advantage on any check made to disarm you.
Comments