Prerequisite: Strength 13 or higher. Requires dexterity of 13 or higher
You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits.
- Any and all attacks made with a melee weapon do an extra +3 of the damage type of the weapon
- Any object becomes (literally anything) a weapon, if you hold any object in your hands (or claws sure) you can use it like a normal weapon, anything from a waterskin to an ink bottle. You decide the damage it does but double check with the DM for the damage that makes the most sense (e.g. a waterskin does bludgeoning damage, a small knife does slashing damage and so on)
- following the logic of the previous benefit any object that holds another object inside (ink bottle that holds ink) you can now throw the contents of the item up to a range of 3 feet. Each item does it's own amount of damage and has it's own effects if the objects are individually identified (e.g a crate filled with cutlery each of the items would do own damage type). If the contents inside the object is a fluid and IS NOT water then you can blind the enemy you are facing (unless they are immune or don't have eyes).
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