Prerequisite: Requirements: 15 Strength or Dexterity Access to Fighting Style Feature
Your fighting style has matured to mastery, resembling those famed in the tales of heroes.
- You gain an additional benefit based on which fighting style you possess. If you have multiple fighting styles, then you must choose which one you benefit from. You gain a number of uses of this feature equal to your proficiency bonus per day and you regain uses of this feature at the end of a long rest.
- Archery - Snipe : You have learned to focus intently on one target momentarily extending the range of your attacks. When making a ranged attack you can choose to double your range. You must have a ranged weapon equipped to benefit from this ability.
- Dueling - Hamstring : You have learned to accurately pinpoint an opponent's weakness. When making a melee attack against an enemy creature, upon a successful hit, you can choose to attempt to cripple it. The creature must make a Constitution saving throw of 13. On a failed check the creature's movement is halved until the end of your next turn. You must be wielding a melee weapon in one hand and no other weapons equipped to benefit from this ability.
- Defense - Rush : You have learned to batter aside your enemies by barreling through them with your body. Make a melee attack against an enemy creature. Upon a successful hit you move 5 feet forward pushing that creature 5 feet forward with you. The creature must make a Dexterity saving throw of 13. On a failed check the creature falls prone. You must have a Armor equipped to benefit from this ability.
- Great weapon fighting - Stunning Blow : You have learned to exert more force in the blows of your heavy weapon. When making a melee attack against an enemy creature, upon a successful hit, you can choose to exert more force in attempt to stun it. The creature must make a Constitution saving throw of 13. On a failed check the creature is stunned. You must have a two-handed equipped to benefit from this ability.
- Protection - Sacrifice : You have learned sacrifice your protection to better protect your allies. When an enemy makes a melee successful attack against an allied creature within 5 feet of you, you can choose to instead move in front of them and take the attack, and impose a re-roll on the attack. You must announce your intention to do so before the DM has revealed the result of the attack and you must have a shield equipped to benefit from this ability.
- Two weapon fighting - Flurry : You have learned to swiftly attack when surrounded. When you use your bonus action to take the attack action, you can instead attack against up to two other creatures within 5 feet to you before the end of your movement. Each attack must be made against a different creature. You must have a weapon with the light property equipped to benefit from this ability.
Previous Versions
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10/4/2018 12:10:08 AM
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10/4/2018 12:12:25 AM
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10/4/2018 3:34:12 PM
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