Residual elements of Elliot's curse have awakened within him, granting him a newfound potency (and unpredictability) with his magic. As a result, he gains both a +2 to hit (with spells that require a d20 roll) and a +2 bonus to his DC's (for spells that require the recipient to make a saving throw). In addition, his magic has become slightly more difficult to control. A number of times per day equal to his maximum sorcery points, Elliot can use his reaction to cause a Wild Magic Wave against any one foe who strikes him in melee. The attacker must succeed on a Dexterity saving throw. A failed save causes the enemy to be thrown backwards ten feet and become prone. Elliot can opt to use one of his sorcery points alongside the blast to impose disadvantage on the save.
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