Your blood is toxic to all who touch it.
Any creature that comes into contact with your blood must succeed on a DC10 Constitution saving throw or become poisoned. While poisoned, the creature oozes vital fluids, taking 1d4 necrotic damage at the start of each of its turns. A creature poisoned in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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