Elixir Initiate Image

Whenever you finish a long rest, you can magically produce 2 experimental elixirs in empty flasks you touch. Roll on the Experimental Elixir table for each elixir's effect, which is triggered when someone drinks the elixir. As an action, a creature can drink the elixir or administer it to an incapacitated creature.

Creating an experimental elixir requires you to have alchemist supplies on your person, and any elixir you create with this feature lasts until it is drunk or until the end of your next long rest.

When you reach certain levels, you can make more elixirs at the end of a long rest: three at 10th level and four at 15th level. Roll for each elixir's effect separately. Each elixir requires its own flask.

You can also augment two potions you may already have using this ability, doubling its potency until it is drunk or until the end of you next long rest.

Experimental Elixir
d6 Effect
1 Healing. The drinker regains a number of hit points equal to 2d4 + your Intelligence Modifier
2 Swiftness. The drinker's walking speed increases by 10 feet for 1 hour.
3 Resilience. The drinker gains a +1 bonus to AC for 10 minutes.
4 Boldness. The drinker can roll a d4 and add the number rolled to every attack roll and saving throw they make for the next minute.
5 Flight. The drinker gains a flying speed of 10 feet for 10 minutes.
6 Transformation. The drinker's body is transformed as if by the Alter Self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes.
Elixir Initiate Image

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