Savage Attacker (Guild) Image

Increase one of the Damage dice from your melee weapon attacks by 1 (1→ 1d4 → 1d6 → 1d8 → 1d10 → 1d12) and you gain a combat style choice. Whenever you take a long rest, you can choose one of the following effects to gain for the day:


(Advantageous) Whenever you gain advantage or disadvantage to a melee attack roll, you can instead apply the advantage or disadvantage to your melee weapon damage roll (roll twice and take the higher/lower result). This allows you to benefit from multiple sources of advantage.


(Chip Damager) Whenever you miss with a melee attack against a creature that doesn’t have cover or concealment to you, you deal damage to that creature equal to your Strength modifier. You cannot apply other effects, as it’s still treated as if you missed.


(Crit Fisher) Whenever you beat a creatures AC by 10 or more, you automatically score a critical hit.


(Sweeping Prerequisite Extra attack feature) Whenever you take the attack action and make a melee attack against at least two different creatures, you may gain an additional attack as part of the action. This attack must hit a creature you haven’t hit yet.


(Focused Prerequisite Extra attack feature) Whenever you make the attack action, you can give your fist attack advantage. If you do, your second attack has disadvantage.

Savage Attacker (Guild) Image

Comments

Posts Quoted:
Reply
Clear All Quotes