Prerequisite: Feat, Mark of Awakening (replaces the Mark)
As you have grown, your mark has grown with you.
Increase your Constitution score by 1 and one Ability Score of your choice, to a maximum of 20.
- You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level, 2nd-level, 3rd-Level, 4th-level and 5th-Level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.
- When you cast the 1st-level spell through your mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.
You also choose a Flaw from the following table, or roll a d8 and take that Flaw. Or work with the DM to come up with a different Flaw.
| d8 | Flaw |
|---|---|
| 1 | Your mark is a source of constant irritating pain. |
| 2 | Animals are curious about your shadow. |
| 3 | The skin around the mark is burned or withered |
| 4 | After using the amrk, your appearance changes slightly for an hour |
| 5 | An unfamiliar voice whispers to you from your mark |
| 6 | You sometimes wonder if your reflection is truly your own |
| 7 | When youre stressed, the mark glows faintly |
| 8 | You take on a physical trait associated with a certain creature |
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