Prerequisite: Requires Intelligence 10 or lower Requires Wisdom 10 or lower
You may take this feat as many times as you’d like
Prerequisites: Intelligence/Wisdom 10 or lower
You gain 2 features, including but not limited to (to DM’s discretion):
- Enemies do not gain opportunity attacks on you, but it takes up your action on your next to turns—(you are so incompetent the enemies pay almost no attention to you being on the battlefield)
- Ignore encumbrance or gain 2 extra spell slots (“I forgot about that rule”)
- Once per long rest, you may add 3 to an insight, investigation, or perception check (you have sudden realizations about things that just happen to be true)
- Gain expertise in a tool (you have a hidden knack for something no-one else knows about)
- You may enter a 1 rage during combat (“I’m so confused?!?!?—OH FRECK IT IMMA KILL SOMEONE”)
- Gain expertise in persuasion when trying to convince someone who has wisdom or intelligence 8 or lower (Your logic is sound to them)
- Gain immunity to disease and poison (from being so unhygienic for so long)
- You gain expertise in animal handling for animals with wisdom or intelligence 6 or lower (they feel like they’re on your level)
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