Innumerable hours delving into the intricacies of eldritch magic, coupled with specialized martial training, has granted you remarkable new ways to wield your eldritch gifts. As a bonus action, you call forth eldritch energy and will it into the form of a melee or ranged Eldritch Weapon of your choice. You are proficient with the summoned weapon (even if normally you are not proficient with that weapon type), and can use Charisma for attack and damage calculations. The weapon's appearance is chosen by you, and you can use subsequent bonus actions to reshape your weapon into a different weapon type.
- Increase your Charisma score by 1 point, to a maximum of 20.
- Eldritch Weapons deal 1d8 points of force damage and increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Summoned weapons remain in existence until dismissed or released from your grasp.
- Ranged Eldritch Weapons, such as bows, are summoned with ammunition, which materializes when you make an attack (e.g., an arrow manifests when you draw back its bowstring), and dissipate at the end of the round. The weapon's range is limited to 120 feet.
- Melee Eldritch Weapons can possess the same properties as their mundane counterparts (e.g., versatile, thrown or reach), but are composed entirely of solid eldritch energy.
Multiple Attacks: Features like Two-Weapon Fighting, or the Dual Wielding feat, which grant additional attacks, allow you to wield an Eldritch Weapon in each hand. However, you must spend an action to summon the second weapon.
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Posted Jun 6, 2021Why are you using that letter?