Shadow Strike- You strike into the shadows within 30ft of a creature the attack landing on that creature from any shadow within 5ft. +7 to hit. Aided by your shadow magic you deal 1d8 force damage plus dex. This surprising attack counts as a melee attack and gives you an advantage on all remaining attacks before the end of your turn. This ability can be used once per short rest.
Example: You use Shadow Strike. You use Shadow Strike from 20ft away aimed at a shadow behind the creature. You roll an 18 to hit and gain +2 for flanking because a party member is already engaged from the front. You roll damage and deal 6(roll)+4(dex mod)=10 force damage. You then run up to the creature taking your extra attack. you have an advantage on this attack. You roll twice with the higher roll being 22. You deal 4(roll)+4(dex)=8 bludgeoning damage. You then use flurry of blows each of which has an advantage on the hit roll. The first deals 2(roll)+4(dex)=6 bludgeoning damage and the second deals 6(roll)+4(dex)=10 bludgeoning damage. The total damage for this turn is 10+8+6+10=34 damage.
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