Vampyre Image

Vampyre

 


 

Bloodpoints

When reaching certain levels, your power increases.

Level        Bloodpoints

1                        5

2                        6

4                        7

5                        8

8                        9

10                    12

13                    13

16                    15

18                    20

20               20+CHA

 


 

Blood Points

Starting at 1st level, you have a number of blood points as shown in the Blood Points column of the Vampyre Table that you can spend on most of your abilities. If a feature requires saving throw, the DC is 8 + proficiency bonus + Charisma modifier. You regain all spent blood points after you finish a long rest.


 

Vampyre Curse

As a vampyre you have different traits about you. At 1st level, you have the following flaws:

  • You must drink blood at least once a week. If you don't, you suffer 1 level of exhaustion.
  • Your speed increases by 10 feet.
  • You are cold to the touch.
  • You have retractable fangs which are used for sucking blood. To suck a persons blood, they must be grappled by you, or be incapacitated, paralyzed, or recently dead (1 hour). When you suck a persons blood, you regain 1 Blood Point.
  • If a piercing weapon made of wood is driven into your heart while you are incapacitated in your resting place, you are paralyzed until the stake is removed.
  • While in sunlight, you have disadvantage on attack rolls and ability checks.

 

Dark Proficiency:

You gain advantage on stealth checks while in dim light and darkness.

 


 

Vampyre Sight

 

At 2th level, your sight and awareness to blood is more than keen than before.

  • You gain darkvision.
  • You can use 2 blood points to see creatures with blood in their veins through walls and solid objects within 30 feet of range and you cannot be surprised by them. 

 


 

Vampiric Grip

Starting at 3rd level, you can grapple creatures of your size and smaller with only one hand, allowing you to grapple 2 creatures at the same time or attackin while grappeling 1 creature.


 

Dark Metamorphosis

At 3rd level, you can use a bonus action and 2 blood points to call upon dark energy that weaves it's way around and throughout your body until the start of your next turn. Whenever you hit an enemy with a melee attack you gain hit points equal to half your level.


 

Extra Attack

At 5th level you can make one additional attack when you take the attack action.

 


 

Vampyre Lord Transformation

You undergo the Vampyre lord transformation and in an instant a great beast emerges. you must use 5 Bloodpoint and your bonus action to gain the following features:

  • your movement speed increaes by 10 ft.
  • when you are performing a melee attack you may add your strength and dexterity ability modifier to the damage roll
  • you gain flying speed equal to your movement speed
  • You gain 3 blood points when you drink a creatures blood
  • Your Vampyre blood wants to keep you alive and starts to heal up some minor wounds. At the start of each of your turns you regain 1 hitpoint.

Your transformation lasts for 1 minute or untill you dismiss it.

 


 

Mist Form

At 6th level, you can transform into a mist of air. As an action and 1 blood points you become a living mist and gain the following abilities:

  • you can enter an occupied space and stay there
  • if air can pass through a space, you can do so as well.
  • your are immune to non-magical damage
  • you have walking speed of 0 but a fly speed of 30 (hover)
  • you have advantage on Strength, Dexterity, and Constitution saving throws

This form last for 1 minute or until you dismiss it as a bonus action or fall unconscious.


 

Hellfire

At 7th level, you can spend 1 blood point to call the fires of hell to work for you and enhance the damage of your next melee or ranged attack with 1D6 fire damage. this damage increases to 1D8 fire damage at level 14 and to 1D10 fire damage at level 18. You may spend additional blood points to increase the damage by 1 dice, to a maximum of 5.

 


 

Blood Frenzy

At 8th level, as a bonus action on your turn, you can spend 3 blood points to teleport up to your movement speed and make 1 melee weapon attack. Itf this kills your target, you regain 9 Bloodpoints and regain your level as hitpoints.

after you used this feature you must finish a long rest bevore you use it again.


 

Cloak Wings

At 9th level you gain a huge black wings that allow you to fly up to your movement speed. When not in use, these wings drape over your shoulders and back and appear like a normal, black cloak. A Perception check DC 14 is required to tell they're wings.

 


 

Charm

At 10th level, as an action and 5 blood points, you can charm any creature. The creature must pass a wisdom saving throw or be charmed by you for 1 day. You can order them to do anything as long as it is not harmful to themselves. If they take any damage they can repeat the saving throw, ending the effect on a success. CR 1 and below undead are permanently charmed by you. The number of charmed creatures you can have is equal to your Charisma modifier (min. of 1).


 

Bodyless walk

At 11th level, You can use 1 blood point to move through a wall that is no more than 5 feet thick.


 

Mind Slave

At 15th level, you now have the power to break someones will and make them your personal servant. You can have only one mind slave and it's challenge rating cannot be greater than half your level + your Charisma modifier. As an action, you can spend 6 blood points to entrap a target's mind. They must pass a Charisma saving throw or fall under you complete control until you dismiss them or become unconscious. If the creatures has an Intelligence score of 16 or higher, they have advantage on the roll.The undead have Disadvantage on the roll.


 

Vamperic Embrace

At 16th level You now have the power to squeeze the life essence out of creatures. After a successful grapple check, you can use a bonus action to have your wings wrap around the enemy and begin suffocating it. It can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can't regain hit points or be stabilized until it can breathe again. A successful grapple check resets this effect, but does not end the grapple.


 

Vampyre Dragon Form

At 17th level you reached a true form your ultimate form its more powerful then all your other forms capable of destruction of whole cities. As an action and 10 BP you can turn into a Dragon and gain the following benefits:

  • your grow to a huge size
  • Your Claws deal 3d8 + Strength slashing damage.
  • yor tail deals 2d10 + Strength bludgeoning damage.
  • Your Bite deals 3d10 + Strength Pirceing damage.
  • You have a breath weapon that's spits blood in a 5x40 line that's deals 5d8 necrotic damage on a failed save or half as much on a successful one. Creatures that fail have blood in their eyes and are blinded.

This form last for one hour. When you exit this form, you suffer 2 levels of exhaustion. When you use this feature you can’t use it again until you complete a long rest.


 

Demonic Megiddo

At 18th level, you unlock your most powerful attack which seems to be unstoppable.As an action you can summon a giant ball of fiery dark energy; make a ranged attack against a target on a hit it deals 4d12 fire damage and 4d12 necrotic damage.you can spend 1 extra blood point to add an extra 1d12 fire damage and 1d12 necrotic damage. you can use this feature once before having to take a long rest


 

Prince Of Darkness

Becoming a prince of darkness is no easy feat it is said to be powerful but at the cost of your humanity and your friends. At 20th level you become a Prince of the Darkness and gain these feature:

  • Blood Lust: When you drink someone's blood you instead gain 3 BP instead of 1
  • Vampyre Spawn: You can turn anyone into a vampyre same as you by drinking their blood and them drinking yours,in the next minute they die and in 1 day at night are reborn as a undead vampyre spawn under your control.you can only have two vampyre spawns in your control (mindslave).
  • Immortal: your vampyre blood has gifted you with immortality. you stop aging and cant be aged by magical any means. Also when you die but are not killed by radiant damage you can be raised from the dead if 5 creatures sacrifice there blood and souls to you in a 1 hour ritual.

 

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