Requires Proficiency in Medicine Skill
You have learned to stock and use your medical supplies more
effectively. The healer’s kits that you use are considered to have
twice as many charges as normal while you use them.
In addition, when you use a healer’s kit to stabilize a dying
creature, it wakes up in 1d4 rounds instead of 1d4 hours.
Next Rank /Medic/Treat Poison/Remedy Injury/
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