Requires Treat Poison Feat
You can use your knowledge of poisons to adapt them. When
you use a poisoner’s kit to create or apply a poison, it gains up
to a number of the the following properties of your choice equal
to your Wisdom modifier:
• Hidden. You can increase the DC to detect a hidden poison
by your proficiency bonus.
• Delayed. You can delay the onset of the effects of a poison
by up to three days.
• Unidentified. You can hide the visible signs of a poison
(such as fever, welts, or swelling) by up to a day. Attempts to
identify the poison during this time have disadvantage.
• Debilitating. If a creature fails the saving throw of the
poison by 5 or more, the creature poisoned by this poision
can’t take reactions while poisoned.
Next Rank /Resuscitation/
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