You have that certain something that makes others want to be around you. :
- Increase your Charisma score by 1, to a maximum of 20.
- You have advantage on Charisma (Deception) and Charisma (Persuasion) checks.
- if you give any intelligent creature attention in a non-combat situation you are always considered a friend. You must be able to communicate in a way that the other creature can understand.
- In combat, any creature you have befriended will not target you until you have hit with an attack.
Comments