A master of making the simplest trap extra deadly, you gain the following benefits:
- You gain proficiency in Tinker's Tools and Poisoner's Kit.
- Any trap you set that can deal damage, deals an additional 2D6+Your proficiency bonus of it's normal damage type. This covers anything from hand dug pit traps with spikes, tripwires with a flaming oil flask, to a simple Hunting Trap.
- You have advantage on rolls when attempting to hide traps.
- Creatures have disadvantage on saving throws to avoid your traps.
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