Prerequisite: Requires a Dexterity score of 14 or higher
You are practiced in the art of the Triple Weapon Form, granting you the following benefits:
- Increase your Strength or Dexterity by 1, to a maximum of 20.
- Once per turn, you may forgo your movement and bonus action and instead take a stationary combat form called the Triple Weapon Form and make 3 weapon attacks during your action.
- The Triple Weapon Form ends when you either roll a natural 1 or your character moves. You cannot enter the Triple Weapon Form again until your next turn.
THIS IS PLAYTEST MATERIALS
The material in this article is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by full game development. This material is not officially part of the game. For these reasons, it is not legal in D&D Adventurers League events.
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