Prerequisite: Requires a Wisdom score of 16 or higher.
You are an experienced physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
- When you use a healer's kit to stabilize a dying creature, that creature also gains 4 temporary hit points.
- As an bonus action, you can spend one use of a healer's kit to tend to a creature cure an ailment or poisoning. The creature can't be cured from this feat again until it finishes a short or long rest.
- At 6th Level or higher you gain access to the Heal spell, and your healing spells do +2 healing to each target.
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