Bitten by the evil Dúrlumbbróg, you transform into his image.
Shapechanger. When the character is outside or in a room with open windows or doors and it is a moonlit night, the character must roll to see if he can resist changing into a werebear. The character must beat a wisdom saving throw of 20 to avoid becoming lost in his changing. If the character is lost, he loses control of himself and will see all creatures nearby as a threat. The werebear will do anything in its power to escape to wilderness. Whenever a character is able to resist, he has the option of changing but keeping his senses, or not changing forms. If a character wishes he may attempt to change form even when it is not a moonlit night but will still need to save.
If the character does not lose control, the character has full ability to think, recall, and perceive in the bear form. The character cannot talk.
In any form, the character has a weakness to silver. If the character is restrained or contained in silver, it cannot break through these restraints. Silvered weapons do double damage.
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