Shadow Walker Image
Prerequisite: Dexterity Score 18 or Higher
 

You may use the shadow walk spell as a cantrip twice per long rest. To do so, you must be in an area of dim light, or darkness.

You and any creature you touch are then transported along a coiling path of Shadowstuff to the edge of the Material Plane where it borders the Plane of Shadowfell. The effect is largely illusory, but the path is quasi-real. You can take more than one creature along with you (You may take a number of creatures equal to half your level, rounded down), but all must be touching each other.

In the region of shadow, you move at a rate of 50 miles per hour, moving normally on the borders of Shadowfell but much more rapidly relative to the Material Plane. Thus, you can use this spell to travel rapidly by stepping onto Shadowfell, moving the desired distance, and then stepping back onto the Material Plane.

Because of the blurring of reality between Shadowfell and the Material Plane, you can’t make out details of the terrain or areas you pass over during transit, nor can you predict perfectly where your travel will end. It’s impossible to judge distances accurately, making the spell virtually useless for scouting or spying. Furthermore, when the spell effect ends, you are shunted 1d10 x 100 feet in a random horizontal direction from your desired endpoint. If this would place you within a solid object you (and any creatures with you) are shunted to the nearest empty space available, but the strain of this activity renders each creature fatigued, giving each creature 1 level of Exhaustion.
Any creatures touched by you when shadow walk is cast also make the transition to the borders of the Plane of Shadow.

Shadow Walker Image

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