Your celestial ancestry connects you with a spiritual guide that protects you and your allies:
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Spirit Shield: The celestial patron that aids you can provide supernatural protection to you and your allies. If you or another creature you can see within 60 feet of you takes damage, you can use your reaction to reduce that damage using your Healing Light dice (d6). The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die).
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Consult your Patron: You gain the ability to consult with your patron through your dreams during a long rest. When you do so, you cast the augury or clairvoyance spell, without using a spell slot or material components. Rather than creating a spherical sensor, this use of clairvoyance invisibly summons an avatar of your patron to the chosen location. Charisma is your spell casting ability for these spells. This feature cannot be used in conjunction with the Radiant Soul feature.
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Vengeful Protector: When you use your Spirit Shield to reduce the damage of an attack, you can also spend additional Healing Light dice (d6) to damage the attacker in the form of radiant damage. Any dice spent in this fashion are to be included when considering the maximum allowable Healing Light dice spent on use.
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