As an action, you can create a healing beacon of concentrated light.
At your location, you create a holy well that empowers and protects your allies while stood inside. The well is 10 feet wide in all directions and emits bright magical light for 10 feet and dim magical light for another 10 feet. This light can dissipate any magical darkness.
The well remains on the battlefield for 30 seconds before it disappears. Alternatively, the well can be attacked as if it were a creature and destroyed. The well has maximum hitpoints equal to double yours, has resistance to acid and cold damage, and has immunity to fire, poison, psychic, radiant and necrotic damage.
Additionally, those stood inside the well's radius have the following benefits:
- If a creature begins their turn inside the well, they recover one-fifth of their maximum hitpoints, rounded down, unless they are undead.
- If an undead creature begins their turn inside the well, you may cause them to take 8d6 radiant damage.
- A creature stood inside the well has a +2 bonus on any damage rolls. (This bonus cannot cause the damage roll to exceed it's maximum.)
You can't use this feature again until you take a long rest.
Previous Versions
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