As an action, you can use powerful electricity to launch yourself at high speeds.
Your body becomes charged with electricity, and for this turn, you gain a flying speed of 150 feet and are immune to bludgeoning damage.
You can move into an enemy to crash into them with a gargantuan amount of electric force. The enemy you crash into is instantly killed if it has hitpoints below 10 * your level and is not immune to lightning damage. Otherwise, it takes lightning damage equal to 2d8 * your level.
When you move into an enemy, or when your next turn begins, you return to normal. If you are in the air when this happens, you safely land on the ground as if you were under the effects of Feather Fall.
You can't use this again until you finish a long rest.
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