
Prerequisite: Minotaur
While in battle your zealous might emerges, strengthening you. Once per long rest as an action you can enter a zealous state. This lasts for a minute or until you are incapacitated. While this is active, you gain an amount of temporary hit points at the start of your turn equal to your proficiency bonus. Additionally, whenever you deal damage to a creature with a melee attack dealing slashing, piercing, or bludgeoning damage, you can deal an extra d4 damage of that damage type

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