You have survived bloodied battles and learned to control your magic like few our every have
- You can ignore the Somatic component of any spell you cast.
- You can ignore the Verbal component of any spell you cast.
- You add your spell casting ability modifier and proficiency modifier to spells.
- You change all spells to use your spell casting modifier. (Ex. changing Dex in mage armor to use Int instead)
- When you cast an area spell, you may use your bonus action to warp the spell around a number of spaces equal to your spell casting modifier, but no higher than your level. To do so, you must roll an Intellegence (Arcana) check for each space omitted. In place of Intelligence, you may use the ability modifier associated with your spells. The DC is equal to 10 + the slot level used to cast the spell. On a failed check, that space is still affected in full.
- You may cast a cantrip as a bonus action after a long rest, for a number of times equal to half your total levels (round up).
- When you cast a spell the spell's range is doubled; your ranged spell attacks ignore half cover and three-quarters cover.
Previous Versions
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10/17/2018 7:53:43 PM
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17
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10/17/2018 9:02:49 PM
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20
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1.5
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Coming Soon
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Posted Mar 15, 2019Pregunta: ¿Usted agrega el modificador de la habilidad de lanzamiento de hechizos y el modificador de la habilidad de los hechizos se refiere al daño de los conjuros?
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Posted Mar 15, 2019Do you add the spell casting modifier plus the proficiency to the damage of spells? or to all? Like, if i cast shield, do I have +5 plus my modifier plus mi proficiency?
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Posted Nov 10, 2019It would be to the damage because you already add proficienc + casting mod to the hit