Driven to destroy the enemies of your god or gods, you have been imbued with a special ability called a Divine Censure. Choose one of the Censures below. Whenever you swear your vow of enmity against a creature, you can activate your Divine Censure at the same time. Once you do so, you cannot activate your divine censure again until you complete a long rest.
Censure of Pursuit
For the next minute, whenever the target of your vow of enmity ends its turn further away from you than it began, you can use your reaction to move up to your speed toward that creature. If you end this movement within 5ft of it, you can make a single melee weapon attack against that creature. If you hit, you deal bonus damage equal to your spellcasting ability modifier.
Censure of Retribution
For the next minute, whenever you take damage from a creature other than the target of your vow of enmity, you can expend your reaction to roll a d8 and reduce the damage you take by an amount equal to the result plus your spellcasting ability modifier. When you do so, until the end of your next turn, your weapon attacks against your the target of your vow of enmity deal bonus damage equal to the amount of damage you reduced.
Censure of Malediction
For the next minute, whenever the target of your vow of enmity deals damage to a creature other than you, you can use your reaction to cast the hellish rebuke spell at 1st level as though you had been targeted. When you do so, the spell deals fire or radiant damage, your choice, and if you have the Divine Smite feature, you can expend one or more spell slots to increase the spell's damage as though you had hit with a weapon attack, using the normal rules for determining that damage. You can choose to do so before or after the creature makes its saving throw, but if its save is successful, your bonus Divine Smite damage is halved. You do not know this spell and cannot use it outside of this feature.
Censure of Leadership
For the next minute, whenever a creature you can see makes an attack against the target of your vow of enmity, you can use your reaction to grant them advantage on the attack. You can do so before or after they make the attack, but not before the attack applies any special effects or damage. If the attack hits, the creature deals bonus damage equal to your spellcasting ability modifier. If the attack misses, you can use this reaction again before the start of your next turn until such an attack hits, but not more than once per turn.