You are a traveler, flitting from port to port, world to world, and are an expert at navigating your way throughout Wildspace and the Phlogiston. You've seen things, been there, and it shows:
- You have advantage on Survival checks to navigate and
Perception checks that rely on Sight in Wildspace and the
Phlogiston. - The Speed of a ship that crews a character with the
Nomad feat is increased by 1.
You have advantage on ability checks and saving throws
made to avoid gaining the Poisoned, Diseased, Charmed,
and Restrained conditions. - You have advantage on Persuasion checks when
attempting to recruit new crew members.
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Posted Nov 10, 2020Disclaimer not my homebrew it belongs to the person that made this spelljammer homebrew https://www.gmbinder.com/share/-LBaY4l6HcR4M-sItfl_ It is very good.