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Prerequisite: Requires a Constitution score of 13 or higher.
 
You have trained and have gained brilliant resilience. This grants you the following abilities:
  • Add 1 to your Constitution score, to a max of 20.
  • When you drop to 0 health points, you will not be knocked unconscious until the end of your next turn, enabling you to take a full turn before being knocked out. On this turn, you gain advantage on all attack rolls, and crit on a 19 or a 20. Once you use this ability, you cannot use it again until you have completed a long rest. 
  • However, if you take any damage between these two turns, you must make a Concentration save to see if you maintain consciousness.
  • You can add your Constitution modifier to any death saving throws you make.
  • In addition, you are automatically stabilized if you roll a natural 18.
  • Lastly, if you roll a natural 19 or 20, you are conscious at 1 HP.
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