Your skill with a bow becomes legendary as you perform amazing trickshots that dazzle onlookers. You gain the following benefits:
- Increase your Dexterity or Wisdom score by 1 (max 20)
- As a bonus action you can make an additional shot at disadvantage
- You choose one trickshot from the list below. You can use this trickshot a number of times equal to your Wisdom modifier (minimum of 1). If the trickshot has a saving throw to resist the effect, the DC equals 8 + your proficiency bonus + your Dexterity modifier. A trickshot must be declared before the attack roll. You regain all uses after a short or long rest. You can change out the trickshot at the end of a long rest.
- Dazing Shot: You attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a Constitution Saving throw or suffer disadvantage on attacks until the end of their next turn.
- Disarming Shot: You attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.
- Piercing Shot: You attempt to fire through multiple opponents. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. The arrow keeps piercing until an attack misses. At which point the arrow is lodged in the last creature the arrow hit.
- Recumbent Shot: You attempt to topple a moving target. On a hit the creature suffers normal damage and must make a Strength saving throw or be knocked prone.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/29/2020 9:28:09 PM
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14
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5
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Coming Soon
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