You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:
- Increase a score of your choice by 1, to a maximum of 20.
- You gain the active ability Dragon Fervor. Once active, your attacks gain a +1 to hit or +1 spell attack, and an addittional 3d6 to attacks or 3d6 force damage to magical attacks.
- You gain 3d10+ tour constitution modifier of temporary hit points for the duration of Dragon Fervor.
Dragon Fervor lasts for 10 minutes.
You also develop a random flaw from the Aberrant Dragonmark Flaws table.
| d8 | Flaw |
|---|---|
| 1 | Your mark is a source of constant physical pain. |
| 2 | Your mark whispers to you. Its meaning can be unclear. |
| 3 | When you're stressed, the mark hisses audibly. |
| 4 | The skin around the mark is burned, scaly, or withered. |
| 5 | Animals are uneasy around you. |
| 6 | You have a mood swing any time you use your mark. |
| 7 | Your looks change slightly whenever you use the mark. |
| 8 | You have horrific nightmares after you use your mark. |
Option: Greater Aberrant Powers
At the DM's option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon's Master Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.
If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can't be reversed by any means.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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10/31/2020 9:23:59 PM
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14
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2
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5e
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Coming Soon
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