This feat is given to all players but disappears at level 3 to add just a touch of realism and drama without going overboard.
- Part 1: Players who are reduced to exactly 2 to 0 HP (or 10% of HP for the mathematically inclined) have been seriously wounded and can no longer muster their full strength. Their movement speed and abilities are normal, but all offensive actions are at disadvantage; defensive actions like bandaging wounds, making saves, or dodging, however, gain automatic advantage. Should they be healed, they can get right back into the fight without penalty at full strength. Essentially, HP represents "Plot Armor", the amount of damage that a character can take that apparently just hurts but isn't enough to incapacitate. When they're almost out of HP, they're out of plot armor and in serious peril.
- Part 2: If an enemy is attempting to incapacitate your character rather than kill, Plot Armour is bypassed. Who doesn't love a good rescue subplot?
- Part 3: Players cannot be killed outright with no saves unless they take double their maximum HP in over-damage. This applies only to players and high-level enemies.
- Part 4: Players can't be killed outright by critical strikes, but death saves will be at disadvantage.
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