Throughout years of equestrian training or time in the military you have learn how to not only ride creatures, but how to get them to do as you wish. When you take this feat you gain the benefits of a few things.
- When mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.
- When giving Commands to your Mount all Commands are treated as Bonus action in place of Actions.
- You use the Charge or Dive command with only 10 feet of movement rather than 15 feet.
- You may also move your mount its full movement and still command it to attack.
Mount Commands
Steady: No action required
Effect: Your mount may walk over rough terrain and thin ledges (GM Discretion). You speed is reduced to 25%, but the mount does not risk falling or breaking a leg. This is restricted to Terrestrial Mounts
Difficulty: This is a nudge action but requires an Animal Handling check DC 15, failing the roll the mount refuses to push forward. Spending 30 minutes with the mount prior to trying gives an auto success.
Leap: Reaction
Effect: The mount is pushed to jump over obstacles, GM Discretion on the height in which it can jump, if it is a war trained mount the mount doesn’t need to be pushed. This is restricted to Terrestrial Mounts
Difficulty: Untrained: Must be pushed DC 15 Animal handling. Trained: Can be nudged DC 10 Animal Handling check.
Run/ Soar: No Action required
Effect: You may push the mount past its normal limits without doing harm to the mount. An observant rider can push a mount to his limits without do harm. All Mounts
Difficulty: This is a Push Action and DC 15 Animal Handling check to not harm the horse. Failing the roll means the horse needs an additional 3 hours of rest without moving.
Strike: Action
Effect: You can command the Mount to use one of its basic attacks. Example: The horse lifts up and stomps at the creature with his front hooves. If the Mount doesn’t have damage for this type of attack the damage is 1d10, your to hit is 3 + your proficiency Bonus. When it hits a target, they must make a DC 13 Strength Saving throw or be knocked Prone. All Mounts
Difficulty: This is a Push action and requires a DC 10 Animal Handling Check.
Kick: Action
Effect: You command your mount to do a rear kick to a target behind the mount. If the Mount doesn’t have an attack like this use the following stats
To Hit 3 + Proficiency Bonus; Damage 2d6, on hit Target must make a DC 15 Strength Check or be knocked back 5 feet and knocked prone. On a successful save the target is still moved 5 feet back.
This is restricted to Terrestrial Mounts
Difficulty: This is a push action and requires a DC 12 Animal Handling check
Charge/ Dive: Action
Effect: You command your mount to charge into combat, this is a stressful action for the mount unless it is war trained. You must have moved at least 15 feet, for this command to work. When attacking you gain disadvantage on your attack, but if you hit you gain a +15 to the damage. All opportunity attacks that are aimed at you gain advantage. All mounts
Difficulty: This is a Push action unless it is war trained, then it is a simple nudge.
Push DC: 15 Animal Handling check; Failure means the mount will avoid the fray
Nudge DC: 10 Animal Handling check; Failure means the mount will avoid the fray
Hold: No action
Effect: You can command your mount to stay in place, you may use the mount as an anchor point for holding someone or pulling someone from over a cliff. The Mount can’t hold more than their pull weight. This is restricted to Terrestrial Mounts
Difficulty: This is a push action, and requires a DC 12 Animal Handling check.
Hover: No Action
Effect: The flying mount may hoover in a single place for one round, after which the flying Mount must take flight again. This is Restricted to Flying mounts.
Difficulty: This is a Push Action, requires a DC 13 Animal Handling check
Evasion: Reaction
Effect: You may command your mount to make erratic movements in response to being attacked. All attacks have disadvantage. This is Restricted to Flying Mounts.
Difficulty: This is a push action, requires a DC 15 Animal Handling check.
Shielding: Reaction
Effect: You may command your Mount to keep its course of movement while you hang onto one of the two sides of the mount. Any attack that is made on you is at disadvantage to hit you.
Difficulty: This is a nudge action, it doesn’t require a check.
Turn Back: Action
Effect: You may command your mount to turn at a 90 to 180-degree turn. This is a dangerous maneuver for the rider as one wrong grip can send the rider to the ground. Restricted to Flying mounts
Difficulty: Nudge, DC 10 Animal Handling check. Failing this check will result in the rider falling from the mount.
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