As a part of a fantastical ritual, or spectacular event, you have recently received the Legendary Essence of a God or Legendary Creature. You gain the following legendary abilities:
Legendary Resistance (5/Day): Whenever you fail a saving throw, you can choose to succeed instead.
Legendary Actions: You have 2 legendary actions you can take over the course of a round of combat. Taking a legendary action must follow immediately after the turn of another creature in the initiative, and you can only take one legendary action at a time. You regain the use of your legendary actions every time your proper turn occurs in the initiative. When taking a legendary action, choose one of the following options:
- Move: As a legendary action, you can move up to your movement speed.
- Attack: As a legendary action, you can make a single attack listed in your attack actions.
- Summon Champions: As a legendary action, you can summon a single spirit of an (Aasimar) Champion of Ragnarok. The Champion rolls it’s own initiative and can be commanded by you as a Bonus Action, when not commanded, the spirit takes the dodge action. After 4 rounds of combat the Spirit leaves to return to Ragnarok. You can only have one Spirit summoned at once.
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