Stand User Image

You learn how to manifest your spirit as a spectral guardian to fight for and protect yourself. The spirit, called a Stand, is a medium celestial, elemental, or fiend (your choice) with a unique appearance usually based on the characteristics and quirks of the user. As an action on your turn, you may summon your Stand in an unoccupied space within 15 feet of you. While your Stand is present, you gain the following benefits:

  • Your stand shares your armor class, ability scores, and defenses. You and your Stand also share your hit point pool; whenever one loses or gains hit points, or is given a status condition, so does the other. You only take damage, heal, or receive a status condition once if both you and your stand are targeted by the same action.
  • You can move your stand anywhere within 15 feet of you on your turn. You must expend 1 foot of your own movement for every foot your Stand moves.
  • You can take actions on your turn from the location of your Stand, as if your Stand was taking that action.
  • When a creature you can see attacks you or your stand while you are within 5 feet of each other, you can use your reaction to impose disadvantage on the attack roll, as with the Protection Fighting Style. You don't need to be wielding a shield to take this reaction.

You may dismiss your stand as a bonus action on your turn.

Stand User Image

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