Enchanter Image

You have a spell book in which you have collected a list of spells that you can use to enchant objects with. Choose a school of magic to specialize in out of Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, and you can only enchant with spells of that school of magic. Using the same rules as the Wizard class transcriptions, you start with having 3 cantrips and six first-level spells of your choice off of the Wizard spell list. You can only enchant objects with spells in which Wizards at your level can cast. The spells in your spell book cannot be used for the purpose of combat, however you can enchant objects, such as arrows or daggers, to increase the damage that can be done with them. Each enchantment takes a number of hours equal to the spell’s base level, or 10 minutes per enchantment for cantrips. Unless granted by a specific feature, you cannot enchant items during a short or long rest, as enchanting is considered a light activity.

Enchanter Image

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