Requirements: Level 3 wizard or sorcerer and Arcana
A library or a large source of arcane knowledge, 800 gp weekly scribing cost, Ink, quill and parchment, 1 week per 1d4 spell complexity and 12+ crafting check to start making a spell which costs 15 gp per attempt.
Spells guidelines: Max power is determined by the characters wizard and/or sorcerer level, 1d4 or +1 to 4 damage per level (Level 4: 2 beams of 2d4 fire damage)
,Size 5ft per level, Protection +3 AC per level.
Complexity: +2 levels of complexity per level, 3ft cubed has 0.5 complexity, 1d4 roll has 1 complexity, Spell shape (Beam, bolt, blast) has 0.5 complexity per level of potential, 3s of effect duration has 0.5 complexity, Special effect (Illusion, Fog, Cleans) 1 complexity, Effect (Prone) has 1 complexity, Effect protection has 0.5 complexity per level of protection, Damage type has 1 complexity based on effect commonness (fire and force), Simple shape (Sphere) has 0.5 complexity, Complex shape (Sword) has 1 complexity and Flair effects (demonic hologram surrounding you during use) has 0.5 complexity per effect of thaumaturgic flair and +0.5 complexity if it affects game play (Blinding light).
Spell Cost: Requires materials according to spell effect and power (Flaming dragon illusion: smouldering ashes) and 1 Spell slot per 15 complexity.
Spell comparison: The created and named spell will be compared to a pre existing spell to act as reference to the spells potential utility, power balance and role play implications.
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