You have made a Deal Talos the God of the Storm you have been bestowed with a Curse to represent the Deal. You gain the following benefits:
- You learn a cantrip of your choice from the sorcerer spell list. In addition, choose 2 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.
- Breaking the deal or removing the curse cause you to make a Constitution saving throw. on a success you drop to 1 Hp. on a failed throw, you die.
You also develop a random flaw from the Curse Flaws table.
Curse Flaws
| d8 | Flaw |
|---|---|
| 1 | Your mark is a source of constant physical pain. |
| 2 | Your mark whispers to you. Its meaning can be unclear. |
| 3 | When you’re stressed, the mark hisses audibly. |
| 4 | The skin around the mark is burned, scaly, or withered. |
| 5 | Animals are uneasy around you. |
| 6 | You have a mood swing any time you use your mark. |
| 7 | Your looks change slightly whenever you use the mark. |
| 8 | You have horrific nightmares after you use your mark. |
Option: Greater Curse
Choose more Flaws for your character. the DM can assign more flaws too.
Previous Versions
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11/7/2020 6:25:07 AM
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