Through training or some mystical power, you have uncovered the ability to utilize spiritual arts. This power is represented using your spiritual arts die, the starting size of which is a d6. The starting size of your spiritual die increases at certain levels; becoming a d8 at 5th level, a d10 at 11th level, and a d12 at 17th level.
Whenever you use a feature granted by this feat, reduce the size of your spiritual arts die (e.g. From a d6 to a d4). This represents you exhausting your spiritual energy. Your spiritual arts die resets to its starting size at the end of a long rest.
If you would reduce the size past a d4, make a DC15 Constitution saving throw. On a successful saving throw, your feature activates as normal and the die size is not reduced. On a failed saving throw, the use is wasted and you gain a level of exhaustion and you do not regain the use of this feature until the end of a long rest.
You can use your spiritual arts die in the following ways:
Spirit-empowered ability. when you make an ability check with which you are proficient, you can expend a use of your spiritual arts die to increase the amount rolled. You can do so after you have rolled but must do so before the result is determined.
Spirit Strike. As an action, you can direct your spiritual energy against a target within 10ft of you. When you do so, the target must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier) or take an amount of force damage equal to a roll of your spiritual arts die + your Wisdom modifier and be pushed back 10ft. A small or tiny creature is also knocked prone. On a successful save, a creature takes half the total damage but suffers no other effects of the feature.
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