Your exposure to the Elemental planes or one of its denizens has left a magical mark on you. You gain the following benefits:
- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Depending on which plane the magic is linked the secondary effects are as follow:
Plane of Water:
- Amphibious. You can breathe air and water.
- Swim. You have a swimming speed of 30 feet.
- You learn the Create or Destroy Water spell and you can cast this spell withouth expanding a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.
Plane of Fire:
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Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
- You learn the Burning Hands spell and you can cast this spell withouth expanding a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.
Plane of Air:
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Your speed is increased by 10 feet.
- You learn the Levitate spell and you can cast this spell withouth expanding a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.
Plane of Earth:
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Earth Walk. You can move across difficult terrain made of earth or stone without expending extra movement.
- You learn the Pass without a trace spell and you can cast this spell withouth expanding a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.
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Posted Dec 15, 2020I hope you like it better then WotC. XD Tried to sell it to them in teh questionaire about feats. I really like fey touched and shadow touched (aside from the 1st level spell of necromancy or ilusion, nothing mid or longterm usable there), but thought why not include elemental touched or celestial untill all the schools would be available. For example I would have liked to get access to healing word to my wizard, but that is probably part of the reason they left out evocation. Conjuration i guess they wanted to keep out find familiar and i guess shield for abjuration?
So i wanted to see how i would build the elemental touched feat, when i noticed it would be far more intersting to include traits from the genasi instead of just take one 2nd level spell based on your element and one evocation or conjaration spell of your choice.