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Prerequisite: Dexterity 13
 

You learn to quickly tumble and somersault away from danger.

  • When you would suffer falling damage, you instead take half damage.
  • You can take the Disengage action as a bonus action.
  • When you are knocked prone, you may use your reaction to attempt a DC 15 Dexterity saving throw. On a success, you immediately move 5 feet to an unoccupied space of your choice and stand up again.
Combat Roll Image

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