You are an advanced physician, allowing you to try reviving allies. You gain the following benefits:
- You gain expertise with (Medicine). Requires proficiency with (Medicine).
- As an action, you can spend one use of a healer's kit to tend to a creature, that died within 1 minute. You must use this action each turn, or the surgery fails. Upon 3 successful (Medicine) checks, the creature is stabilized and suffers a -2 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. Upon failing 3 (Medicine) checks, the surgery fails. After succeeding or failing this surgery, any surgery to revive the target creature can't be attempted again, until this creature finishes a long rest. Constructs and Undead aren't affected by this.
- During long rest, you can perform surgery on a injured creature. This process can take multiple hours and multiple uses of a healer's kit (DM's discretion). The target creature suffers one point of exhaustion. The target creature and you don't benefit from the long rest. If the surgery is successful, the injury gets cured or the symptoms are improved (DM's discretion). Constructs and Undead aren't affected by this.
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