Swords Master Image
Prerequisite: Requires a Dexterity score of 13 or higher. And requires proficiency with the type of sword being used.
 

Your skill with a sword allows you to preform complex moves to gain an advantage over an opponent. All abilities require that you be wielding a form of sword, it can be a Longsword, Shortsword, Rapier, Scimitar, or any other one handed sword-like weapon. Note that weapons with blades shorter than a foot and a half do not count as swords.

Increase your Strength or Dexterity score by 1, to a maximum of 20.

Parry: If you are targeted by a weapon melee attack, you can use your reaction to attempt to parry the attack with your sword. Roll a 1d4, take the number from that roll and subtract it from the opponent’s hit roll, although it will still hit if they rolled a natural 20. You cannot parry attacks coming from huge or larger creatures, nor can you parry spells.

Sweeping strike: When you hit a creature within 5 feet of you, you can use your bonus action to deal half that damage to an adjacent target. This will not work if the original target is large or larger. Note that your attack roll must overcome the other target’s AC to deal any damage.

Deadly blow: You expertly slash/stab with your sword, aiming for a vital spot. If your attack hits, add another damage dice, for example, if you’re using a Longsword, your damage changes to be 2d8. This is applied after a critical hit, so if you land a critical hit with said Longsword, the damage is 3d8, not 4d8. Due to the time it takes to prepare this strike, you can only do this once per turn, and once you do, you cannot move until your next turn. Even if you have remaining movement.

Swords Master Image

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