Prerequisite: Betray teammates in a campaign.
You serve the darkness.
• You gain charisma +10 and become Chaotic Neutral.
• When in a campaign, Strong and intelligent monsters may whisper in your ear and give you commands that you cannot defy.
• Boss monsters are friendly towards you unless provoked by YOU.
• You can communicate with Boss monsters.
• When you fail a persuasion roll (do a charisma check instead) if the charisma roll is higher than the persuasion roll. Treat it as a success. This only works once every short/long rest.
Comments