Your skill with weapons of war cannot be rivaled, allowing you to wield them with peerless ability. You gain the following benefits:
You become proficient with any weapon you wield after 10 minutes of practice with that weapon and you cannot be disarmed by non-Epic means.
When you score a critical hit on a weapon attack made with a heavy weapon, you can roll one additional weapon damage die when determining the extra damage for a critical hit.
When you make a weapon attack with a weapon with the Thrown property, if you are within 30 feet of your target you may choose to have that weapon return to your hand immediately after the attack.
You ignore the two-handed requirement of weapons you wield.
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