During a past battle, your arm was damaged. To this day, you suffer the consequences, but your disability does not define you.
- When you attack with a weapon that is held in your damaged arm, roll a d6. A 1 will cut your attack's damage in half. After a failed roll, your arm experienced prolong damage until a rest. When another attack is taken with the arm, either a 1 or 2 on the d6 will halve your damage.
- The chance of halving your damage increases with each failed roll from 1, to 1 and 2, to 1 through 3, to 1 through 4, all the way to 1 through 5. Another failure will result in your arm giving out and will no longer be usable until a long rest.
- Taking a short rest will reduce your arm's pain by 2. Taking a long rest will heal your arm's pain by 4.
- Roll to check your arm's pain after you have rolled to hit but before rolling for damage.
However, years of training through your disability has given you the uncanny ability to compensate.
- When rolling to for arm pain, a 6 will add +5 to damage and reduce your arm's pain by 1.
Previous Versions
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11/28/2020 11:54:45 PM
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5
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