Prerequisite: Ability to cast at least one healing spell
After long practice, you have become especially adept at magical healing.
- When you cast a healing spell with variable results, first roll a d10. On a roll of 10, your spell heals for the maximum amount.
- You may add your Proficiency Bonus to your Spellcasting Modifier for healing spells you cast.
- If an ally within 60 feet of you would fall unconscious due to damage, you may use your reaction to cast Healing Word at 1st level without expending a spell slot. This spell must target that ally. You may do this a number of times equal to your wisdom modifier (Minimum of Once).
You recover all expended charges after a long rest.
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Posted Jan 11, 2021My GM allows feats--on approval. After searching the homebrew for healing-centric feats; one or both of us rejected all available options as being either over-powered, fully underwhelming, or just plain confusing. I wrote this up using the most unique and inspired aspects of existing listings while trying to keep it within reason. I'm asking for public review because he feels the inclusion of the proficiency bonus as bonus healing is also very overpowered.
I would appreciate input from GMs, players, and theory-crafters alike.