In your hands, a shield is as deadly as any blade, if not more versatile than traditional weapons. With this feat, you gain the following benefits:
- Shields grant an additional +1 to AC if you are wearing Light or Medium armor, or no armor at all.
- Your shield can not be disarmed from you except through the use of magic or decapitation of your shield arm.
- Your shield can now be used as a Martial Melee Weapon, dealing 1d8 bludgeoning or slashing damage, though the damage type must be stated before the damage roll.
- As an action, you may move at least half your movement speed towards a target and Bash the target, which knocks them prone if they fail a Strength saving throw against your Strength stat + your Strength modifier.
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