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Time and effort spent mastering the culinary arts has paid off. You gain the following benefits:

 

  • Increase your Constitution or Wisdom score by 1, to a maximum of 20.
  • You gain proficiency with cook’s utensils if you don’t already have it. And expertise if you do.
  • As part of a short rest, you can cook special food, provided you have ingredients and cook’s utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food regains 1d8 hit points, regaining 1d4-1 hit dice.

 

  • With one hour of work, you can cook a number of treats equal to a roll made using your Cooking Utensils. While cooking you can decide to infuse the treats with ending one of the following conditions such as blinded, defeaned, paralyzed or poisoned. All treats must be infused for ending the same Condition. A creature can use a bonus action to eat one of those treats to end the chosen condition. You can also use your action to feed one of those treats to other creature. These special treats last 4 hours after being made. A creature can use a bonus action to eat up to two of those treats to gain one of the following effects:

    • Temporary hit points equal to a roll made using your Cooking Utensils when the treat is made(Temporary hp rules apply)
    • Roll 1d6, temporarily gaining 1 extra point in the rolled stat for 1 hour.
      • 1 - strength.
      • 2 - dexterity. 
      • 3 - constitution.
      • 4 - wisdom.
      • 5 - intelligence.
      • 6 - charisma.
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